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![Admiring the Game Design in Hyper-Casuals](https://uploads.gamedev.net/blogs/monthly_2020_05/164d2fdfa3f9432f9521870191a01deb.BlogFeature.jpg)
Some may argue that hyper-casual is probably one of the easiest genres to analyse when it comes to game design. Some may argue that hyper-casuals aren’t worth analyzing because it’s a trend that will die soon. I beg to differ, and I wonder who are these people and why do they argue so much?
I don’t …
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