🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
None
This journal is about the game I'm making, MAU Invasion, a 3D, turn based strategy mecha game.
Not exactly directly related to my game making project, MAU Invasion, but I've been hearing a bit about Windows Live Space lately, and thought I would check it out. It's sort of like My Space, for those who know of that web service. Basically, lets you create your own free web page, and add section…
I took a break from programming my game, and decided to create a card game. It was a lot of fun putting it together, drawing on ideas from the computer game I'm making. It's not a computer card game, but a play on a large table-top game. Anyone who's interested in checking it out, I've made it a di…
Well, I've toyed around with a few different screen menus and ways to interact with units in my game. Some, like radial menus brought up by right clicking on units, drop and drag pop-up information displays, etc, sounded good to me, but when I put them into practice, it didn't really work out very …
Well, two days ago I was getting annoyed with the load times for maps in my game. Basically, it was simplest for me to make a tile based map, where each 'tile' on the map was its own 3D textured object representing a type of terrain, ie, a square of grass, a square of forest, a square of concrete, …
Well, been having a lot of fun so far. Came across my first annoyance bug today. I saved a test map I was working on in my map editor, and when I went to load it, the program crashed :(
Turns out the problem is something to do with multi-tile buildings, such as the 2x2 tile Sentry Tower. When it goe…
Turns out the problem is something to do with multi-tile buildings, such as the 2x2 tile Sentry Tower. When it goe…
I've been toying around with programming languages, game making programs, etc, for years now, and have after lots of tinkering and false starts, I've set about making the sort of game I'd enjoy playing, a turn based strategy game centered around giant mecha, vehicles and infantry, at various inters…
Advertisement
Popular Blogs
Advertisement