I've got a lot of new artwork etc. for the game. David, one of my buddies is helping me with some environment art. I've also got my usual artist on some new cop and civilian models.
I'm coding away on things like a more robust texture LOD/caching system...it needs constant refinement. The game now has 5GB of texture data that can theoretically be visible at all times. fun ;-)
Also spending time on the multiplayer and gameplay/objective aspects of everything...
But yea...Here is a video of the pawn shop...click on my profile thing for more videos...
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Some more detailed images of the pawn shop...great texture work, and baked in Ambient Occlusion imo. There are like 7 more buildings slated...I can't wait to see how they turn out :-O
In-game WYSIWYG editor...
Here are some screenshots of the cop...I'm having another variant of the cop created as well. There is also SWAT etc. that you can control if you select the police gang.
This guy guards the bank... xD
I created a new GUI showing the weapon/ammo/health/etc...the heart beat is animated.
Assorted screenshots...
Okey that's it for now...I'm still working as hard as I can towards something that is publicly testable!
- Danny
Speaking of artwork, I think you should concentrate a bit more on the huge buildings/skyscrappers. The reason I'm saying that is that in your average scene, due to their height, they're often visible, and they're all very boxy. You should try to add some bits of variety to their shapes IMO.