Not that I was making much money off the game packs, but it was a little beer-money from time to time. The contract officially expired years ago, but it's set to auto-renew itself yearly unless I told 'em in writing that the contract's over. And while I could've killed the contract at any time, I never bothered, mainly because the games are way obsolete and I never figured that I'd get a better deal for 'em elsewhere.
Also it's probably a good idea to officially pull the contract now, lest it be considered a company asset that's sold in auction for ten bucks, putting the rights into some weird state of limbo because I no longer know who owns 'em.
FWIW, the official game-list is here if you wanna see the games and screenshots and the like. Some of the games are okay. Some are not very good. Some of the more popular ones (Bulldozer, Shi Sen, Voracity) I have rewritten in Flash.
What I'm wondering is what I oughta do with the games now that I'll be taking 100% ownership of 'em for the first time in about 15 years. I realize they're not much of an asset anymore, but people do get nostalgic for 'em and I still get emails. I was wondering if I took the pack, dug out my old compilers, changed up the about-box and splash-screen, recompiled the set, took out the games that have been rewritten (Bulldozer, etc) and released the whole set at an absurdly low price (under five bucks) if people would buy 'em.
I could certainly keep rewriting 'em in Flash, but that hasn't been a problem in the past. I was just thinking that the game-packs could be recompiled and re-released in a matter of days. And at a price of ten cents per game, it'd be a reasonable impulse buy.
Ideas?
Maybe you could bundle up a few ultra deluxe packages with your current games, by throwing in the old game pack for five to ten dollars more? Or just use it as an incentive (Buy now, and get all these extra games for free!)?