- fixed rendering order of transparent objects
- frustum culling
- player kill displays
- message when a player enters or exits the game
- duplicate player name resolution
- playes scores (press tab)
- falling of the map will now kill you instead of just letting you fall endlesly
- client side interpolation to smooth out opponants movement
- prevented players from killing each other at the same time. The player that shot first will always live.
The server is up 24/7 for anyone that wants to check it out (www.distantmelody.net/blood-tactics). Its mostly stil pretty quiet but ive been in a game today with 5 other people
![:D](http://public.gamedev.net/public/style_emoticons/<#EMO_DIR#>/biggrin.gif)
Tomorow and over the weekend im going to start adding more guns to the game and my partner will be working more on the map.