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Woa Iv Day 0

posted in PizzaFest Blog
Published August 07, 2016
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Today, 7th august is the day before The Week of Awesome IV begins. It's the first time I join a game making competition and I want to enjoy this week of making games. I'm writing this developer journal because I'm so excited the competition begins tomorrow.

As I want to make a game from scratch (C++ and DirectX 11), I've started making a mini game engine one week ago. This engine is goanna be used for the game I'll be working on. The engine was made by following the DirectX 11 tutorials from http://www.rastertek.com/, but all my code was hand-written by me, I didn't copy-paste any line of code. Mostly what I did to my engine was graphics so my engine does not include a physics engine. That's not really a shame for me because I'll try to follow the themes by making a simple game that does not requires very complex physics. By not very complex physics I mean games like Snake or Flappy Bird. The game is probably goanna have 3D Graphics as I haven't worked on 2D graphics for the engine.

There is an example of scene rendered with my engine:

http://i.imgur.com/fx5jchU.png

The tools I'll be using for making the game:

- Visual C++ Express 2010
- Blender
- GIMP
- Audacity

The Graphical/ Audio assets will be made by me. As I'm not used to make my own Graphical/ Audio assets, I'll also download assets from the internet and I'll give credits to the authors if required.

Because of the environment I'm working on, the game might need some dependencies to run correctly:

- Microsoft Visual C++ 2010 Redistributable Package (x86) (Download link: https://www.microsoft.com/en-us/download/details.aspx?id=5555) (Windows 7 should come with this installed)

- DirectX End-User Runtimes (June 2010) (Download link: http://https://www.microsoft.com/en-us/download/details.aspx?id=8109) (Windows 7 should come with this installed)

- Microsoft .NET Framework 4 (Download link: https://www.microsoft.com/en-us/download/details.aspx?id=17851) (This might be installed automatically by the OS)

I'll include all those dependencies in the game package.

That's about it. I hope that it will be a great competition and all the teams will have fun making games.

Next Entry Woa Iv Day 1
4 likes 10 comments

Comments

slicer4ever

great write up! as for art assets we do have an artist helper this year, so don't be afraid to make any art requests to polish up any of your assets!

August 07, 2016 05:48 PM
SilviuShader

great write up! as for art assets we do have an artist helper this year, so don't be afraid to make any art requests to polish up any of your assets!

Ok, I'll take that in consideration. Thanks!

August 07, 2016 06:44 PM
Servant of the Lord

Good luck!

August 08, 2016 02:50 AM
Endurion
Another fellow with custom engine! Kudos! :)

Why the requirement for .NET if you use C++?
August 08, 2016 09:32 AM
Thaumaturge

Welcome, and good luck! I hope that you find the competition to be a lot of fun! ^_^

I'll confess, I don't think that I expected to see reflections and (if I'm not much mistaken) refraction in a recently-made custom-built engine.

August 08, 2016 03:39 PM
ccuccherini

Good luck! I won't be entering but I think I'll try to come up with a few ideas for Graphics and Gameplay based on the theme so I have something to try out at a later date once I get more experience under my belt!

I look forward to see what you'll be making!

August 08, 2016 05:43 PM
SilviuShader

Another fellow with custom engine! Kudos! :)

Why the requirement for .NET if you use C++?

Just to be sure it runs. I know that C++ is not a memory managed language but when I installed Visual Studio it also installed .NET 4. I don't really know weather if it is required to run programs in Visual Studio C++ 2010 Express as I haven't used it. I put it here on the list just to be sure. :)

August 08, 2016 07:04 PM
SilviuShader

Good luck! I won't be entering but I think I'll try to come up with a few ideas for Graphics and Gameplay based on the theme so I have something to try out at a later date once I get more experience under my belt!

I look forward to see what you'll be making!

Thanks!

August 08, 2016 07:05 PM
SilviuShader

Welcome, and good luck! I hope that you find the competition to be a lot of fun! ^_^

I'll confess, I don't think that I expected to see reflections and (if I'm not much mistaken) refraction in a recently-made custom-built engine.

Yep, it took me long to code it. But the tutorials from rastertek helped me so much to achieve these effects in a short period of time. The previous week I was programming all day to make the engine.

August 08, 2016 07:07 PM
SilviuShader

Good luck!

Thanks!

August 08, 2016 07:08 PM
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