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procedural terrain v0.0 - it all started from here

Published July 05, 2023
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Documenting my journey into procedural terrain generation, using OpenGL and C++.

This is how my project looked when I first added a grid displaced accordning to perlin noise code in to my OpenGL engine.

The project uses C++, OpenGL, glm mathematics library, assimp for model loading, ImGUI for the user interface.

0 likes 2 comments

Comments

taby

Cool!

July 06, 2023 12:44 AM
buzzelliart

@taby Thank you! I hope to post something new soon 🙂

July 06, 2023 07:20 AM
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