🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

GDC's over

Published March 14, 2000
Advertisement
I'm finally recovered from the GDC. Just trying to wrap up a couple of projects here.

FWIW, I'm really not trying to be down on the other GameDev.net guys for the lack of coverage. I was just hoping that we could do better. Personally, I knew we had a problem when my pal Bryan sent me an email asking if we had technical problems or something that prevented us from providing decent coverage.

I was really hoping we could do better than Gamasutra and get on the map, but we dropped the ball.



A quick question for the group here. How difficult would it be to make a function that would rotate a bitmap in 3D Space?

I'm envisioning a member function of my bitmap class that does the following. . .

Bitmap Bitmap::RotateBitmap(Point &rOrigin, float degX, float degY, float degZ);

Basically this function would take the bitmap, rotate it about the given origin for degX, degY, and degZ, and return the rotated bitmap. Rotating about X isn't too difficult. I'm just looking for a way to do it around the other axes.

Oh, and I won't have access to 3D hardware. I'll likely be pre-computing the rotations, so they don't have to be especially fast.

Any ideas?
Previous Entry GDC thoughts
0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement