When I get the port finished, I'll post a link here to dl it, in case anyone is interested in playing with a rough, prototypical, crude and unfinished level editor.
Did more work on the re-factorization of Golem. There is a lot of ugliness in the existing codebase, crap I'm having to redo or rewrite. The whole time, thinking, "What the hell was I high on when I wrote this???" Found a little snippet of code, part of the random map tile translation segment, that is, I shit you not, almost 10 years old. I wrote it in '95 or '96, IIRC, and it's perpetuated itself throughout numerous projects ever since. It works well enough, but geez is it ugly...
Holding my breath and anxiously awaiting the next release of Blender, which is supposed to have updated UV unwrapping capabilities. Truly, I need all the help I can get in that department.
And now, I need more Mountain Dew, or I swear I'm going to totally flip out and start gunning down innocent civilians...