Texturing approach for terrain
I''m adding texture support to my terrain engine, and have two ways of doing it to prevent jagged joins between different textures:
1)Each vertex has a texture, for every triangle multi-texture the three textures used to get smooth blends.
pros: Very pretty, less textures needed.
cons: Slower, can''t get distinct seams between textures when wanted
2)Tile based like in WarcaraftII - the joinging textures between different textures are drawn specially and put in that way.
Pros: Only single texture to draw, quicker, can get nice join effects rather than bland fading from one texture to the other.
Cons: More textures for artists to create.
I thought I''d ask the artists amonst us what they think - would you mind drawing all those edge textures or is that relatively easy? If you have any experience in this are I''d be glad to hear about it.
I guess I could render the join textures using my multitexturing approach, does that sound sensible?
Thanks very much.
John 3:16
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