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3D Models and OpenGL

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2 comments, last by NickGA 24 years, 1 month ago
Hey guys, Just wondering what any of you do to take your 3D models from a commercial software package and use them with OpenGL. What format do you save the file as? Thanks, Nick
"If you build it, it will crash."
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Hi Nick,

You may want to consider looking at the stuff in the Crystal Space engine at sourceforge.com. It may give you some ideas on how to implement this yourself.
------------------------------Gregory PierceDirector, Research & DevelopmentZeniMax Media Incorporated
Thanks gregory,

I''ll take a look at it this evening.
"If you build it, it will crash."
Incedentally, most things will import or export a simple DXF file: you have to be careful, because just about everything will try to dump as much data into them as possible, but they''re basically just text files, and very simple; basically just a sequential array of N point polygons slotted togethor.

Hrm...I have a url for the file spec somewhr...

Ah: http://hawk.postech.ac.kr/ipawb/lecture/multimedia/3d-lo.html

Check out the creating DXF files link. Its a good intro to the file format.

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