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what is the best way to store vertex information b4 you give it to OGL to process?

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1 comment, last by Zerosignull 24 years ago
what is the best way to store vertex information b4 you give it to OGL to process? currently i use a dynamically alocated linked list to store vertex inf b4 OGL gets to use it. ~prevail by daring to fail~
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Linked list should be OK as long as it links groups where each group contains vertex/normal/texture information.

Please use as small # of groups as possible (use different groups only for state change, texture change, etc).

Tod
Just use arrays and build lists then of them

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