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Camera Views
Heres comes another stupid question ...
Does anyone know how to rotate around an object rather than
have the object rotate around its axis.
for instance ... instead of having a cube rotate around its
center, is there any way to "pan" around the cube.
Thanks for any input.
--
mesHead.
After setting the modelview matrix to the origin of the object you want to pan around, glRotate around the axis you''re panning around, then glTranslate however far you want the camera to be away from the object. To pan, change the amount of the rotation.
Morbo
Morbo
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