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Unreal Engine Scripting Question
Hi, I have Unreal Tournament 2003 and I would like to make a mod. Imagine something like Mario64 with bullet time. I am fairly literate in C++ and pretty good in VB. I think I can do the platformer coding relatively easily (not so sure about collision detection on a specific set of faces though i.e. player foot vs player chest) I wondered if anyone knows if it is possible to slow down all of the events pertaining to player and projectile movement with unrealscript. I know there are variables that deal with timing, but I can''t find enough information about it on the UDN homepage. If anyone knows of any links, please share them. Thanks for the help.
Yeah, its possible, but i dont know howd youd do it. The Cassandra Project is a mod for DeusEx, which is Unreal-based, and some internal devel stuff got leaked, and they''re coding a bullet-time style thing. i dont remember the website right now, so...
have fun, and email the guys on www.planetunreal.com when you have everything (webpage, maybe a little more than a concept) put together. if youre lucky, they may host your website for you
good luck!!
have fun, and email the guys on www.planetunreal.com when you have everything (webpage, maybe a little more than a concept) put together. if youre lucky, they may host your website for you
good luck!!
Pull down the console. Enter...
"slomo 0.5"
...or...
"slomo 0.2"
(without the quotes).
Use "slomo 1.0" to return to normal speed.
botman
"slomo 0.5"
...or...
"slomo 0.2"
(without the quotes).
Use "slomo 1.0" to return to normal speed.
botman
Theres a MonkeyMatrix (or something like that) mod that I found on a server last week that has bullet time. Try doing a search on that.
Kars
Kars
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