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OpenGL on mac

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9 comments, last by CraigStanton 24 years ago
Good point, Noel. Went off a bit there didn''t I... hehe. Actually I code for MacOS, Windows, and BeOS, so I use all the platforms. I prefer the MacOS as my platform of choice, but rarely complain while using other platforms (must admit Win2K has never fully crashed my PC yet), but it is human nature to defend one''s own territory and protect their honor, as Noel pointed out, so don''t start things awigga.

Morgan

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