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classes
I would like to hear everyones take on implementing a simple class design to allow for inheritence of a single class.
Aka.
unrealscript''s design and structure of their classes
in code how is this represented ?
"" class A extends B;
that is basicly the extent of the design
thanks- andy
The simplest way would probably be to make the structure that describes a class include a reference to the structure that describes the parent class.
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