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Halos
how can i put a halo around and object (eg a cube)?
the ideas i''ve had are:
1: draw larger transparent cubes over the 1st (slow and doesn''t really work)
2: produce a "squished" version of the cube like the shadow
stuff in the Superbible (would this work?)
3: wait for 3d Textures in OpenGL1.2 (not really an option)
i''d appreciate any help...
alistair
Go to http://reality.sgi.com/opengl/tips/ and read "Rendering a Magic Halo with OpenGL", it might be what you''re looking for.
Morgan
Morgan
Depending on what kind of performance hit you're willing to accept and what it's for, I'd consider making my own torus and texturing it appropriately... It'd look really phat.. ![](smile.gif)
bosco()
Edited by - bosco on July 3, 2000 4:51:40 PM
![](smile.gif)
bosco()
Edited by - bosco on July 3, 2000 4:51:40 PM
Hehe, dude, I don''t know why I didn''t think of this when I originally posted, but I must have been zoned or something.. I haven''t given this much of read over, but it''s from a reputable source and he''s done a crapp load of tricks.. So check this link out.. Beware, it is advanced..
http://reality.sgi.com/mjk/tips/StenciledHaloEffect.html
bosco()
http://reality.sgi.com/mjk/tips/StenciledHaloEffect.html
bosco()
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