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3DS format

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3 comments, last by Validus 23 years, 11 months ago
I have made a 3DS file loader It gets the geometry fine for most objects however when I try to get the texture coordinates of any thing other that a cube they are not found or the file loads nothing at all( not even the geometry that is loaded fine if the object had no texture defined). I believe this is is because the 3DS output from MAX r3 is a newer format then the one described by Jim Pitts and redone by Martin van Velsen, So my question is dose any one know of a newer document that describes the 3DS format generated by MAX r3 Thanks
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There is no uv coordinates unless you add uvmap or
texture to the object in 3ds max before exporting.
Oh yes and if that doesn''t help then goto www.wotsit.org.





There is no spoon.
There is no spoon.
Go to http://www.wotsit.org/ for all your format needs!
Hey Validus...
can you share your code to load a 3ds file...
Please..
i really need it...

mail me at guivieira@brfree.com.br
Probably not permanent problem, but i cant get onto http://www.wotsit.org/ to save my f***ing life

if some one would be so kind as to give me some documentation in regards to 3ds model formats i would be at peace with the world (once again).

and remember Direct3d is the path to the darkside of the
(ge)force!

Its life jim, but not as we know it!
Its life jim, but not as we know it!

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