🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Lesson 13 - Win32 Bitmap Fonts

Started by
0 comments, last by NBrown 23 years, 11 months ago
Is is possible to create two different True Type fonts using the wglUseFontBitmaps function--(ie.) one with "Arial" and one with "Courier New" and be able to display text in both at the same time?
Advertisement
Well, no responses so I figured it out myself. The answer is yes. Simply use the glGenLists command to begin a new display list base id for each font used.

This topic is closed to new replies.

Advertisement