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Skydome for background?
Someone posted in the background thread about making a skydome for a background. Is there a performance hit? Also, how do you draw the texture on the inside instead of the out? Thanks!
i anwered in the other thread bu tnot over culling
glCullFace(GL_FRONT);
or
glCullFace(GL_BACK); // this is standard
or
glFrontFace(GL_CW);
though its best not to do any of these and just call the vertices of the triangle in the opposite order
eg 3->2->1 instead of 1->2->3
glCullFace(GL_FRONT);
or
glCullFace(GL_BACK); // this is standard
or
glFrontFace(GL_CW);
though its best not to do any of these and just call the vertices of the triangle in the opposite order
eg 3->2->1 instead of 1->2->3
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