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FPS

Started by
-1 comments, last by NeoGL 23 years, 11 months ago
When we are all talking about FPS(frames per second), just wanted to make sure if there are any direct calls or any other ways to calculate it other than by using the QueryPerformanceCounter and see how many Draw/RenderScene loops passed by in 1 sec. Let me know if you are using a different method. Thanks

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