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Plese help testing my first game

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25 comments, last by Aqutiv 23 years, 10 months ago
I wasn''t going to announce this here.. Mostly because it really is just a tetris-clone I made while learning DirectDraw... :p However a few people have told me that all they see is a black screen and the they get throwned back to the desktop, and a couple told me it works fine for them... So I was wondering if you guys can check it out and tell me how well it worked and what computer and stuff did you use... Here''s a screenshot: Download it here! (32kb) Any other thoughts are more then welcome... (such as... what the problem might be and how can I fix it?)
AquDev - It is what it is.
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I ran it once, and it worked fine, but I did not know the keys, so I exited and looked at the readme. When I tried it again it would give a black screen, start to draw, and then it exited immediatley. Now it doesn''t run anymore. Weird.
It did the same thing to me. I tried to restart it a few times and found it would only work every 3rd or 4th time. The rest of the time it would just show a black screen for a second and then kick me back to the desktop.
Argh, What did I do?
I re-checked it, and everything looks fine..
what could be wrong?
Maby I shouldn''t bother...
AquDev - It is what it is.
does the same thing for me..

u sure u releasing everything you create propley?.
Worked the first time then never again.

http://users.50megs.com/crazyvasey/
Thanks alot for testing, I appreciate it.
I think i''ve got it, I did release everything, heh, that''s the first thing i''ve looked... What I didn''t do is not restoring all surfaces. Other then that I fixed an inner bug releated to the speed increase.
I''m not sure if it''s fine now... but if you care to re-check it... I''d be happy.
AquDev - It is what it is.
did you upload your new version to the same url? If yo did you still have a problem
I had the same problem, but I could run it after it had chrashed, and it didnt seem to have any pattern when it exited. It could exit at startup, or when you display a yellow brick, or purple etc.

Diemonex Games
Diemonex Games
Try putting error checks around every DirectDraw call you make. Spit out information to a text file if you have to, which really helps sometimes. Something like:


HRESULT rval = lpDirectXInterface->DirectXCall();
if (rval != S_OK)
// Do some debug stuff
endif


Good luck!





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You know what the strange thing is??
It works perfectly on my computer.
I think it''s actually a DirectX problem... In fact, someone had told me that it didn''t work for him, but then he said that he installed the DirectX 7.0a patch and it works fine..
AquDev - It is what it is.

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