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Left or right handed?

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19 comments, last by Paul Cunningham 23 years, 9 months ago
I was just trying to work out if it''s possible to work out certain small details about the player. If the player could decide if the gui was in the right or left side of the screen could that indicate if they are right or left handed? Do left handed people use the mouse in their left hand? Any left handed people here? I love Game Design and it loves me back. Our Goal is "Fun"!
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I''m left handed but I use the mouse in my right hand. This is because I am not especially left handed, I am quite right handed as well. But I''m nearer left handed than right handed. So I am left handed. Most mice are easier to hold with your right hand anyway.

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#pragma twice
I''m very left handed. I do everything with my left hand. My mouse is at the ledt side of the keyboard.

But why do you think this has any connection with where on the screen the gui should be placed? I don''t feel like I have any special preferences for either the left or right side of the screen.

Regards

nicba
What i''m going to work out is if right handed people play games like RTS with some sort of preference. Like do righthanded people move troops in a certain way. If so then this could be an important ingredient to helping the AI in games work on "Specialised Strategies". Its a side project of mine to work out these little details about the way we play so that i can put more into an AI system without relying on chewing up processor power to supply the player with the best challange.

I could ask people if they are left handed and if they tend to move troops around the leftside of the map first becuase of a natural tendency to feel stronger this way. I guess i should do so anaylations of how my friends play RTS''s first before jumping the barrel.

If i found out that a lot or most left handed people used the mouse in their left hand then i could presume that they may have other preferences like this. I''m just going to have to study people at play in games to find out i guess.

I love Game Design and it loves me back.

Our Goal is "Fun"!
I''m left handed, but I do every thing with my right hand except write, eat, and brush my teeth. It could be because almost every thing is right hand oriented and I''ve just learned to live with it.

You could look at the way I play a RTS game if you want. If you have Starcraft or even Broodwars that is. Just drop me a line.

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"My sword is like a menacing cloud, but instead of rain, blood will pour in its path." - Sehabeddin, Turkish Military Commander 1438.
------------------------------"My sword is like a menacing cloud, but instead of rain, blood will pour in its path." - Sehabeddin, Turkish Military Commander 1438.
quote: Original post by Paul Cunningham

I could ask people if they are left handed and if they tend to move troops around the leftside of the map first becuase of a natural tendency to feel stronger this way. I guess i should do so anaylations of how my friends play RTS''s first before jumping the barrel.


Sounds like cheating to me I''m sure you could use some sort of blunt heuristics to provide that ''better challenge'' without having to resort to out-of-game psychological suppositions I would agree though, that some of what passes to be ''Game AI'' is really ''traditional'' AI, twisted to try and make it fit a game and it still comes out unplayable. Personally, I don''t care if something uses neural nets, heuristics, A* pathfinding, influence mapping, minmaxing and genetic algorithms to work out the best way of letting me beat it I''d rather they encoded some of the programmer''s ''human'' intelligence into the system and embodied it in the form of "if (condition) then action;" statements in the code than tried to simulate the brain of a mouse before putting that mouse in charge of numerous tanks... but I digress.

Seriously, my point here is that if you want to offer a significant challenge, good heuristics and rules for your AI are likely to work better than the ''simulation of thought processes'' kind of AI, and I figure you can do that well enough to not need little cheats. Consider having your units scriptable (look into using LUA... I know I am) so that their rules can quickly and easily be changed without recompilation.
I''m left handed as well, I use my mouse in my right hand though, since as furby said most mice feel more comfortable with your right hand.

~Vanguard.
quote: by Kylotan
Sounds like cheating to me I''m sure you could use some sort of blunt heuristics to provide that ''better challenge'' without having to resort to out-of-game psychological suppositions


far from it, because if you play a human player they can use this information (if you are right or left handed) against you. See what i''m saying?! A computer AI should be allowed this advantage as well.


I love Game Design and it loves me back.

Our Goal is "Fun"!
I''m left handed... what''s the topic of this thread? i think im on the wrong board

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That's just my 200 bucks' worth!

..-=gLaDiAtOr=-..
quote: By Gladiator
I''m left handed... what''s the topic of this thread? i think im on the wrong board


Obstensively this thread is about working out if the computer can determine if the player is right or left handed but in fact its about the computer collecting psycological data about a human player in the same way we do to each other in normal conversations and games that we play with each other at the hope of improving game AI.

I love Game Design and it loves me back.

Our Goal is "Fun"!

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