quote: Original post by Paul Cunningham
because if you play a human player they can use this information (if you are right or left handed) against you. See what i''m saying?! A computer AI should be allowed this advantage as well.
I was guessing that you wanted a computer opponent that played like a ''real'' opponent would, rather than a ''real human computer gamer opponent'', if you see the distinction? Of course, if you are just trying to simulate a human gamer, then sure...
...not that I think -any- normal player would think about whether you are left handed or right handed and defend accordingly. Ok, so you are the exception They would be more likely to observe a trend over several games and pick up on that, which you can also do, but which isn''t ''cheating'' in the sense that I meant... just your usual learning algorithms.