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Ogre 0.14 MinGW Port

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4 comments, last by Athiril 19 years, 10 months ago
The Agency Project has ported Ogre version 0.14 to MinGW. The development libraries are available in the form of an installer and a DevPak for the Dev-C++ IDE. For more information, visit http://the-agency.sourceforge.net Thank You for Your Time, Marlon Hanks, The Agency Project
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BTW, 0.14.1 was released yesterday.

Chris 'coldacid' Charabaruk – Programmer, game designer, writer | twitter

Ogre version 0.14.1 has been ported and built under MinGW ( gcc 3.3.1 ). This devpak provides developers with the source code and binaries to create applications on Pentium4 systems using version 0.14.1 of the ogre api with MinGW as the development platform. The devpak, namely ogre-0.14.1-mingw.DevPak, is available in its initail state from:

http://the-agency.sourceforge.net/xoops/modules/mydownloads/visit.php?cid=5&lid=55

Also included with this devpak are the dependencies for ogre version 0.14.1. For each of the following libraries, the ported souce code, binaries, and projects for dev-c++ have been included:

opcode-1.3
ode-0.5
zlib-1.1.3
tiff-3.5.7
libungif-4.1.0
jpeg-6b
png-1.2.1
lcms-1.08a
libmng-1.0.3
freetype-2.0
devil-1.6.7
sdl-1.2.7

For additional concerns, please refer to:

http://the-agency.sourceforge.net
With a little fiddling, Ogre should work fine on Dev-C++ anyway, it is GCC compatible and builds on Linux too...
Quote: Original post by Athiril
With a little fiddling, Ogre should work fine on Dev-C++ anyway, it is GCC compatible and builds on Linux too...


yup,but it's nice to have a devpak and a ready to install port

PD: im lazy :D
Well I guess thas good then, as I want to use Ogre3D in a future project anyway, and I kinda like Dev-C++ over Visual C++ 6 now anyway...

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