* 1.2.8: Updated libtool support to libtool 1.5.8
* 1.2.8: Fixed problem compiling without nasm with new versions of gcc
* 1.2.8: Check for malloc() returning NULL in a few places
* 1.2.8: Added 4/6 channel surround sound support on ALSA (not 3D audio)
* 1.2.8: Added SDL_FB_BROKEN_MODES environment variable
* 1.2.8: Fixed memory corruption when allocating large surfaces (fails now)
* 1.2.8: Show correct joystick names on Windows (thanks Eckhard!)
* 1.2.8: Added a CoreAudio driver for MacOS X (thanks Max!)
* 1.2.8: Added support for right handed modifier keys on Panther (thanks Eric!)
* 1.2.8: Finally fixed OpenGL coordinate inversion on MacOS X (thanks Eric!)
* 1.2.8: Worked around a crash in aRts audio detection (thanks Yves!)
* 1.2.8: Lots more Atari video fixes (thanks Patrice!)
* 1.2.8: Allow UTF-8 strings in X11 window captions
* 1.2.8: Fixed basic type collision on Tru64 (thanks Hayashi!)
* 1.2.8: Improved keyboard and mouse handling on BeOS (thanks Marcin!)
* 1.2.8: Added missing window manager and OpenGL functions on BeOS
* 1.2.8: Fixed resuming CD-ROM playback on Windows (thanks Andreas!)
* 1.2.8: Fixed compiling on IRIX 5.3
* 1.2.8: Fixed crash if software stretch is used on hardware surfaces
* 1.2.8: Fixed crash on exit in framebuffer console driver
* 1.2.8: Added support for logical joysticks on Linux
* 1.2.8: Added OpenGL accum buffer support on MacOS X (thanks Christian!)
* 1.2.8: Fixed pixmap leak in X11 cursor code (thanks Paul!)
* 1.2.8: Fixed compilation problems with newer versions of gcc
* 1.2.8: Updated QNX support for QNX6 (thanks Mike!)
* 1.2.8: Fixed testdyngl crash on Windows (thanks Damien!)
Changes for Fri Apr 23:
* 1.2.8: Compile most of the blitter assembly on Opteron
* 1.2.8: Compile CPU detection code on Opteron
* 1.2.8: Fixed floating point exception with Linux 2.6 joysticks
* 1.2.8: Fixed toggling SDL_NOFRAME on X11 video modes
* 1.2.8: Fixed loading ESD and aRts function pointers
* 1.2.8: IRIX uses libGL.so, not libGL.so.1
* 1.2.8: Fixed typo in fatal signal handling code
* 1.2.8: Fix potential deadlock in MacOS X joystick code
* 1.2.8: Build FSAA code on all versions of MacOS X (thanks tigital!)
* 1.2.8: Avoid using kernel headers for byte swapping macros
I don't know if this solves some if the issues we all have been having, but it looks like a start.
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Quick look at the 1.2.8 SDL cvs snapshot. (some fixes)
HxRender | Cornerstone SDL TutorialsCurrently picking on: Hedos, Programmer One
I thought the next version of SDL was going to be 2.0? Well the number doesn't matter I guess, what matters is that there's a new version coming. :) I'm looking forward to it.
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Latest release June, 2015 - GameDev annoucement
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