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OpenGL/SDL
hi all,
i am looking to develop my first game, the same old TETRIS; but rather than using GLUT for windowing/key, I would like to use SDL assuming I may add sounds/networking once i get my basic version done.
any comments on my thoughts?
~boyd
In my opinion SDL is much better that GLUT. Of course, it has been quite a while since I've done a comparison of them.
It is my understanding that GLUT wasn't even developed for making games. It was only for "proof-of-concept" OpenGL examples, thus making it much less powerful and practical than SDL. I've been using SDL since I started my project and I absolutely love it. :)
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Latest release June, 2015 - GameDev annoucement
Quote: Original post by schoolkid
hi all,
i am looking to develop my first game, the same old TETRIS; but rather than using GLUT for windowing/key, I would like to use SDL assuming I may add sounds/networking once i get my basic version done.
any comments on my thoughts?
~boyd
If you're making a 2d tetris, you won't even need OpenGL to begin with, SDL alone will do just fine.
If you still want to use OpenGL, it's very easy to use with SDL, so I would recommend it :)
Published Games: EJay Clubworld (PS2) | Futurama (XBOX/PS2)
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