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SDL on Windows - Easier way to resize?

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1 comment, last by Boku San 19 years, 9 months ago
Ok, sorry if this has already been asked a hundred times already, just, uh...delete it and PM me with a link if it has, I guess. Is there an easy way to resize the window on...windows? I know Linux got the SDL_WM_blahblah() whatever it was that doesn't work, and I ended up using

case SDLK_F1:
   flags ^= SDL_FULLSCREEN;
   screen = SDL_SetVideoMode(SCREEN_WIDTH,SCREEN_HEIGHT,SCREEN_BPP,flags);
   if(screen == NULL)
   {
      cerr << "SDL_SetVideoMode() Failed: " << SDL_GetError() << endl;
      quit(1);
   }
   initialize_opengl(WINDOW_WIDTH,WINDOW_HEIGHT);
   break;
And uh...it didn't take too long to figure out (re-setup everything after resizing), but I'm just wondering if there was an easier way or if I wasted 10 minutes of my life. Thanks.
Things change.
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You can't keep the OpenGL context on Windows when changing pixel formats, so switching between windowed and fullscreen modes usually requires everything to be reinitialised. However, I use an Evil Hack for resizing in windowed modes:

SDL_Surface * SDL_SetVideoMode_Win32Hack(int width, int height, int bpp, Uint32 flags){	SDL_Surface *window = SDL_GetVideoSurface();	if (window && !(window->flags & SDL_FULLSCREEN) && !(flags & SDL_FULLSCREEN))	{		SDL_SysWMinfo info;		info.version.major = SDL_MAJOR_VERSION;		info.version.minor = SDL_MINOR_VERSION;		info.window = NULL;		if (SDL_GetWMInfo(&info))		{			RECT rect;						rect.left = rect.top = 0;			rect.right = width;			rect.bottom = height;			DWORD style = GetWindowLong(info.window, GWL_STYLE);			AdjustWindowRectEx(&rect,				style,				(style & WS_CHILDWINDOW) ? FALSE : GetMenu(info.window) != NULL,				GetWindowLong(info.window, GWL_EXSTYLE));			Uint32 prevFlags = window->flags;			window->flags |= SDL_RESIZABLE;	// Prevent SDL from stopping resize			SetWindowPos(				info.window,				HWND_TOP,				0, 0,				rect.right - rect.left, rect.bottom - rect.top,				SWP_NOCOPYBITS | SWP_NOZORDER | SWP_NOMOVE);			window->flags = prevFlags;					}		window->w = width;		window->h = height;	}	else	{	// Create new window		window = SDL_SetVideoMode(width, height, bpp, flags);		/*** Do normal stuff here ***/	}}


Just replace SetVideoMode with SDL_SetVideoMode_Win32Hack when on Windows and it does the trick. I made some modifications to it before posting, so hopefully I didn't stuff anything up :)
Hmm...thanks for that hh10k.

I'll try it out, and even if it doesn't work, well...rating still plus plus =).
Things change.

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