Quote: Original post by Spudder
I've noticed with my own projects using SDL switching to fullscreen often gave a significant performance increase, SDL is somewhat famous for reduced performance within a windowed application so the switch might be worth it if it's possible.
The reason is because SDL was developed for O/S's not as feature rich as windows. So it simply is not optimized for windows.
As for your windows demo here are a few things:
* The back in options does not work
* I'd suggest making an -apply- button so when the user changes the display mode, they are not looped through each display.
* I found a bug, when input grab is on and you choose software mode, the game works nice and fast, however when it is off and you choose software mode, the game runs slower than a 1 legged sloth, I think it hits fps of below 2. I dont know if this is a windows problem or game, but it happens on my comp.
* Other than that, it looks very nice! It a great start, I like the minimap, production queues, and the ai that keeps on killing me [WINK]. Keep up the good work!