Blender script : Quad faces to Triangle faces
Hi
As said in the topic, is there a built in function to convert quad faces (4 vertex in a face) to triangle faces (3 vertex in a face) ?
- Iliak -
[ ArcEngine: An open source .Net gaming framework ]
[ Dungeon Eye: An open source remake of Eye of the Beholder II ]
[ ArcEngine: An open source .Net gaming framework ]
[ Dungeon Eye: An open source remake of Eye of the Beholder II ]
CTRL+T: quads -> triangles
ALT+J: triangles -> quads
if i do not misunderstand you. if you want a python function for the script i guess there is none. but you can quickly code one. just iterate over all .faces of a nmesh, create two new triangles from it, add them and remove the quad.
ALT+J: triangles -> quads
if i do not misunderstand you. if you want a python function for the script i guess there is none. but you can quickly code one. just iterate over all .faces of a nmesh, create two new triangles from it, add them and remove the quad.
Life's like a Hydra... cut off one problem just to have two more popping out.
Leader and Coder: Project Epsylon | Drag[en]gine Game Engine
Yes it would be a solution, but as i'm lazy, i looked for a built in solution :) But as a fallback i'll implement your idea.
Thx
Thx
- Iliak -
[ ArcEngine: An open source .Net gaming framework ]
[ Dungeon Eye: An open source remake of Eye of the Beholder II ]
[ ArcEngine: An open source .Net gaming framework ]
[ Dungeon Eye: An open source remake of Eye of the Beholder II ]
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