Quote:
Original post by Promit
Quote:
Original post by Anonymous Poster
wyrzy,
SDL doesnt allow switching of vsync either...
In the vast majority of cases, it's something that the graphics driver will override you on even if you request something from code, so it doesn't matter much.
Really? I've done it on quite a few different systems. On the other hand, it rarely has a pracical purpose other then maybe a benchmark of your game, so it isn't that big a loss. If anyone ever released a game that didn't vsync, I'd think they were nuts.