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need help with truespace 3

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7 comments, last by Hase 23 years, 3 months ago
Help please i´m just getting into truespace 3 and i´ve run into a few problems with texturing. What I´d like to do is create an "unwrapped" version of my model (all faces laid out more or less flat) to create one 256x256 texture map. The problem is, i don´t know how. So far i´m at the point where i divide my objects up into smaller ones, and then texture the individual components. And another thing: does anyone have experience with loading models and textures into an openGL engine? If yes, what format did you use? If anyone could help me out here or knows any good tutorials (neednt be truespace) i´d be greatful.
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I used truespace for about 5 years but never for game stuff. There was an unwrapper plugin on the tsx expansion CD. But it sucked. As for mapping to one map, I would like to see you do it In my experiance it isn''t made to do that stuff.

As Mr Cup always says,
''''I pretend to work. They pretend to pay me.''''
As Mr Cup always says,''I pretend to work. They pretend to pay me.''
So youre saying i should definitely switch to something else? 3dsMax perhaps?
But i think i´ll try mapping to one map (assuming that was a challenge)
There's a free plugin at http://www.primitiveitch.com that will unwrap your object based on UV coordinates. There's also a similar plugin at http://www.bendys.com.

Mr Cup - if the unwrapped images sucks, your UV is screwed up. Re-assign it, and try again.

You can use one map for texturing in trueSpace. Assign the UV on a per-section basis using the face mapping tool, and then assign the maps in MilkShape. I do it all of the time.

- Nick Robalik
http://www.digital-soapbox.com

Edited by - digisoap on March 5, 2001 11:56:24 AM
-Nick "digisoap" RobalikWeb & Print Design, 2D & 3D Illustration and Animation, Game Designhttp://www.digital-soapbox.com[email=nick@digital-soapbox.com]nick@digital-soabox.com[/email]
When I said it sucked i ment the way it unwraped the mesh was crap. Especialy for complex objects. Dont get me wrong TS kicks ass I love it but it isn''t (yet!) designed for this sort of stuff.

As Mr Cup always says,
''''I pretend to work. They pretend to pay me.''''
As Mr Cup always says,''I pretend to work. They pretend to pay me.''
Thanks for all the tips, just one more question though: What program would you recommend for low poly modelling/texturing? (In regards to game design).

BTW: do any of the more recent truespaces (5.0?) have better low poly texturing support?

Mr Cup: I tried it (without a mesh). It sucked. The only thing that is more or less workable is organic models....
Again, if the unwrapped version sucked, your UV mapping sucked. You should split the object into surfaces an then unwrap each surface. Usually works out better this way and any 3D program.

Do NOT get tS5, it''s about 100x harder to do low-poly models because of the damned Draw Panel thing they''ve implemented.

If you''re looking for a cheap and quick low-poly modeler, you can''t beat MilkShape. The site escapes me at the moment, do a search on Google to find it. It supports most game engine model formats and it''s only $20. At that price, you''d be nuts NOT to get it, if only for it''s awesome mapping capabilities.

- Nick Robalik
http://www.digital-soapbox.com
-Nick "digisoap" RobalikWeb & Print Design, 2D & 3D Illustration and Animation, Game Designhttp://www.digital-soapbox.com[email=nick@digital-soapbox.com]nick@digital-soabox.com[/email]
Thanks, I know about the unwrapping, but its a lot of work (in 3ds at least).
Do you know any good tutorials on how to do that in truespace?
I agree that Millshape is great. I don''t normally use it for texturing myself, but it is a very good vertex based modeler.
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