is amazingly slow. But ZBuffering with 3d hardware a fast, so if you use a 3d card I
would use a z-buffer, overlapping polygons doesn't look too cool.
Greets Tobias
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Greets Tobias
/Niels
And yes, Z-buffer offers pixel accuracy which a basic sort-algo doesn't. On the other hand, clipping and sorting can offer sub-pixel accuracy. So again, neither is generally more precise than the other, it depends on the implementation.
/Niels