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How the hell do you make grass look like grass?
If I were you, I'd look for shortcuts, like bumpmapping or draw waves in alternating light and dark bands. You could also draw the blades of grass in larger batches, but that's still alot of polygons.
I think you would need to spend a fair bit of time to get it looing good but I cant see it being too computationaly expensive.
What do you lot think?
--TheGoop
Or try Photoshop plugins to get cool earth-type texture like
grass, rock and dirt. Some great ones are Xenofex by Alien
Skin Software and BladePro by Flaming Pear. Or you could
probably play around with noise, blur, and render clouds with
Photoshop. There are bunch of ways to make your tile look as
if it has depth.
Wayfarer
-Erik L. Elmore
__My idea is to use bezier curves instead. Just set them straight up at first with two or three controls points. Then render them in software and overlay them in 2D.
__The hitch is this would require that you check Z-depth in software. You would sort of need to anyways, for collisions with the individual blades.
That got me thinking, how would you make that flat thing actually look like what it's supposed to be, grass? Bump-mapping? Voxel texturing? What do you guys think?
Jonathan