First off, I''ve added an article on that
G thang in 03.03 - Selected C Topics.
About the website, well, I didn''t have the local copy of the website at the time, and tried to hack a new index.html. Obviousely, it didn''t work. As of 7pm EST today it should be repaired.
Rictus: Sorry about that! There are some things in the game template code that frankly have nothing to do whatsoever with running it. I''ve added the code to load a bitmap onto a DirectDraw surface only because it''s one of the first things we''ll want to play with. As someone mentioned, I just used a standard (slow) Windows API function to draw some text on the screen. We''ll all be 100% comfortable with the template code shortly...
Mitijea: If it''s the header file that you''re looking for, I can guarantee you that it''s on your machine (otherwise you wouldn''t be able to compile any Windows application). If you''re using MSVC, try right-clicking on the header name and select ''Open File'' (or whatever it says).
leggyguy: Although I haven''t tried it yet, there is a way to run your mp3 through Window''s APIs using an MP3 codec. Of course, you need a codec first!
shdaga: Boy, not too many people dying for some AI
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Well, until we get the forum to that stage, I''ll have to limit my AI discussions to general concepts. Rest assured that as our games increase in complexity, the need for clean and powerful AI will definitely warrant a section.
Boy, I''d better hurry up and place another great idea online soon -- I don''t think the ''G'' struct thing will hold me forever
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Teej