🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
Moving from DJGPP to VC++ & DirectX
I'd recommend staying away from the various other DJGPP-ish ways to access DirectX. RSXNT can be forced to create DirectX programs - sort of. They are slow, clunky, and even getting to the point at which you can compile them is a bitch. Likewise, LCC and Cygwin can be made to use the DirectX APIs. These are much closer to DJGPP in spirit - they are basically all ports of GNU C++ - but they are a pain in the butt to get working with Win32/DirectX. Believe me, I spent a good month trying to get RSXNT to do anything useful, and another month working with LCC before I gave up and purchased LaMothe's book!