🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

opengl :- lighting

Started by
0 comments, last by detox 24 years, 7 months ago
How easy is it to handel lights in opengl? I would asume you can control the intensity and color of the light as well as the type, but how easy is it to set up a static 3d scene and dynamically cahnge the lights? Could someone point me in the direction of a suitable example?

This may sound like a silly second question but whats the 2d bitmap capabilitys of opengl like? Most of my programming has been writing 2d and 3d algorithims from scratch (mainly 2d raster effects. I need to use a some simple bitmap stuff so what is opengl like for that.

Final silly question. Those of you who have used opengl... how have you handeled sound?

cheers everyone!!

Advertisement
Third question:
I use MIDAS for sound, because it is not win9x dependent. But you can also use DirectSound with OpenGL.

[This message has been edited by TheMummy (edited November 15, 1999).]

This topic is closed to new replies.

Advertisement