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gluLookAt with 6 DOF

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0 comments, last by GameDev.net 24 years, 7 months ago
Hi,

I'm having a really painful time here... I'm making a 6 degrees of freedom shooter a la Descent, and working out where to look at and in what direction to move depending on rotational orientation is just killing me. I'm not even sure anymore how rotational orientation is to be stored... so far I'm just storing three angles (rotation around X, Y and Z) but I'm starting to wonder whether that's all that's needed. Assuming it is... I've managed to figure out that if it was a plain 3 DOF movement like in Doom, the four directions of movement are simple sines or cosines of the angle of rotation. How do I extend this to work with 6 degrees of freedom?? I'm stuck!!

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Take a look:

http://www.gamedev.net/download/3dogl.cpp

Kevin

Admin for GameDev.net.

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