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GLUT MFC or OWL ?

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1 comment, last by TheMummy 24 years, 7 months ago
I use the Win32 API instead of GLUT. It doesn't take too much to set it up and you can pretty much cut & paste from any OpenGL sample which uses the Win32 API to get yours going.

I've never run any benchmarks, but GLUT is pretty minimalist so I doubt it consumes many extra resources.

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I am just starting a new OpenGL game project.
Up to now I used GLUT. Now I want to know what's the best(fastest) way to use OpenGL. I have nearly no experience in the Win32-Api , but in Owl and in GLUT. But I am not shure if GLUT spends to many resources and decreases speed .
If you want to make games exclusively for Windows using OpenGL you should use the WGL functions. Learn the WIN32 API if you want to program for that environment. It isn't that hard to do.

VirtualNext

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