🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Why slow?

Started by
2 comments, last by Gandalf 24 years, 7 months ago
I think retained D3D mode is slower than immediate mode but that's just a thought, I haven't tested it myself.
Immediate mode textures (DDraw surfaces) should be faster, I guess.
============================Daniel Netz, Sentinel Design"I'm not stupid, I'm from Sweden" - Unknown
Advertisement
I use ddraw surface. I blit to the surface and want d3drm to recognize the change and must call this function. Are that any other ways?
Gandalf the Black
Why are the IDirect3DRMTexture3::Changed so awfully slow? Are there any alternative ways? It´s sucking all resources in the game!
Gandalf the Black
RM is not too good with texturing in general . keep textures to powers of two and try not to load too many of them. group small textures together into 1 square texture.
P.S. I commend you for a wise user name (Gandalf)

This topic is closed to new replies.

Advertisement