Does anyone know how to use trilinear filtering with OpenGL? I only know of mipmap and bilinear filtering.. Am I supposed to use extentions?
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Drago
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Does anyone know how to use trilinear filtering with OpenGL? I only know of mipmap and bilinear filtering.. Am I supposed to use extentions?
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Drago
GL_LINEAR_MIPMAP_NEAREST is bilinear
GL_LINEAR_MIPMAP_LINEAR is trilinear
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Scott Franke [druid-]
sfranke@usc.edu
druid-'s GL Journal
http://www.gamedev.net/opengl