code:while (TRUE) { if (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE)) { if (!GetMessage(&msg, NULL, 0, 0)) return msg.wParam; TranslateMessage(&msg); DispatchMessage(&msg); } else if (g_bActive) { UpdateFrame(hWnd); } else { // Make sure we go to sleep if we have nothing else to do WaitMessage(); }
This is from the Stretch DX7 example.
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