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Maybe you guys can help me :)
You'll probably want to ask in the programming forum for that - this forum is for all the people who make the games look pretty, not that know how to program them . As a side not, I'd look into another format if I were you - the .3DS format is very ugly, and can't hold animation data. Despite these reasons, it's still the defacto standard in games. Go figure..
Well, ive just about finished my engine except for one part: Something that will let me import graphics from 3ds. Now i realize that programming for a non-win32 system might cause a little trouble for me being that 3ds is painfull win32, but if you guys know how to do it for win32, im sure the idea is the same for any system, just different specifics.
Any help on this dillema will be greatly appriciated
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