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How to create a looking good sprite?

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5 comments, last by GigGog 24 years, 5 months ago
In addition to GigGog, I would also like to know if there are any tutorials on pixel art , that is, in reference to the early days of gaming when artists did'nt have these amazing paint pograms and had to resort to pixel plotting with their mice to create graphics.
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If you're looking for a good 2D book in general, I recommend Dynamic Anatomy, which you should be able to pick up at just about any good bookstore (even Barnes & Noble keeps it in stock). It doesn't directly relate to 2D pixel art, but I haven't found a better book out there on drawing human anatomy.

-Nick http://www.digital-soapbox.com

-Nick "digisoap" RobalikWeb & Print Design, 2D & 3D Illustration and Animation, Game Designhttp://www.digital-soapbox.com[email=nick@digital-soapbox.com]nick@digital-soabox.com[/email]
The entire "Dynamic..." series by Hogarth is an excellent reference for anatomical drawings. There's even a cool one on cloth and fabric, that not many people I know have heard of.

- Devin

I have seen a lot of books say a lot of stuff about programming. But I have never seen any book says something about graphic design (2D).

Do you have any suggestion or any recommended book on this topic?

There are a couple of tutorials on 3dpalette.com, they might give something. Some of them are good, some are "less good" IMHO.

Anyway, here's the URL: http://www.3dpalette.com/tutorials/

My filosofy according to humanoid/human sprites is following.

Everything depends on what''s the angle of our view. If it''s the so called "warcraft" angle you have to check what of the body parts are "worthless" to draw more than once. For example if you have made a good shoulder armor, why to draw it again when you can just copy and flip it so it fits to the other shoulder also. This way divides time by two. But if the angle of view is the side view things will get little more complicated (also the animation). I solved this by using Posser2 to create some kinda'' human "mold". I posed some stances and rendered that "mold". After that I went to Photoshop and opened those figures and drew some clothes and stuff on them. After that I resized the human sprite and fixed antialiased areas and some last minute detailing. I had made a human side view sprite with perfect scales and good moves.
Hey immi here from 3d palette. We''re working on a digital art resource(kick ass one at that) which would have been up sooner, but the main dude(Flasher) fried his CPU. There should be quite a few areas, and all quality links. Areas planned are:
Drawing: perspective, composition, human anatomy etc.
Text effects: Ice, burning, electricity etc.
Special effects: lightning and stuff. lol
Interfaces: creating interfaces
Full blown tutorials: step by step process of making a kick ass image.
Web stuff: exposure, web design etc

probably a few more, but i forget.
In the meantime, your best bet would be(other than checking out our site ) to head over to www.designsbymark.com www.alexdg.com and http://www.rainworld.com/oe_99/forge/ps_tut/

Hope these help. If you need books, try amazon.com.
cheers
dave
PS. for all you monkeys who havn''t checked out www.rustedfaith.com, its time to get your hiney''s over there. some very cool shit!

www.3dpalette.com
immigrant@3dpalette.com
"Expanding the Horizons of Gaming Art"

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