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Vector fields and navigation meshes

Started by November 19, 2010 02:30 PM
11 comments, last by Monkan 13 years, 9 months ago
I believe that the original core path, however, is found via A*. The flow field is simply a result of the units using path following with separation. Therefore, it is not really a full pathing solution using flow fields.

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Ok so I'm going to implement a nav-mesh / vector field combo for path navigation over a large 3D terrain. I was also having a look at Cuda and doing the vector field following on the GPU as I thought this might be quite a jolly endeavour.

Has anyone got any opinions on using the GPU for this type of thing?? I have read things which are both for and against using the GPU for things other than graphics.

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