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Hello,
I was just curious if anyone knew anything about adding a starfield in 3D Space. I''m using Direct3D Retained-Mode, and I was thinking about having one really big sphere which encapsulates the world with its normals going to the inside with a star texture map on it.
Is there any other way to do this, or am I stuck with the option of having an enormous sphere encapsulating the world?
Thanks for the help
That sounds extremely overkill. I would just keep a list of star objects and treat them like points.
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