Hi,
I'm designing a Sims type game at the moment to be done in XNA. I was working from Mat Buckland's book Programming Game AI by Example using his code. Id like to recreate the finite state machine examples in C#. How would i go about this? I'm new to C#, but even with java i wouldnt know how exactly as Mat's book uses a lot of pointers and singletons and stuff like that, in C++ obviously.
Anyone got any tips, would be super.
Mat Buckland's book in C#
I'm new to C#, but even with java i wouldnt know how exactly as Mat's book uses a lot of pointers and singletons and stuff like that, in C++ obviously.
This is less of an AI question than it is a C++ to C# question. If you learn how to do that in general, you can apply it to anything -- including Mat's book.
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
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IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"
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