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quote: Original post by Merrick
Just quickly, I''m going to take this opportunity to go slightly off-topic:
Why don''t you have your units head in a GENERAL direction towards their target, but only path to the places in their line of sight? It would seem more realistic, and not as heavy on the pathfinder.
XXXXXX......A..W.B......XXXXXX. - walkableA - start nodeB - finish nodeX - wallW - wall
quote: Original post by ragonastick
Repairing the path is something I hadn''t really considered, and doesn''t sound too difficult. Do you have any experience with this because I would like to know a few things, mainly about the end result.
quote: Original post by ragonastick
What I *think* will end up happening is that if you have a group of agents all moving from near point A to point B, then there will be a lot of repairing and shuffling at the start, and then they will assume a kind of single file line. If that is the case, I might just try and calculate one path and tell the other agents to follow the leader.
quote: Just quickly, I doubt your wall would be completely vaporised, so wouldn''t it have a higher movement cost (rubble, etc.) than the area around it? So the path deviating around it wouldn''t look so strange.
quote:
Mmm, you could say that I have some experience with replanning. It''s the basis of my PhD research in which I developed some of the ideas I mentioned in my previous post. My domain was a lot tougher though - that of a fully autonomous robotic aircraft performing meteorologial reconnaisance.