Add some noise to the AI's "observation" of the player's position/velocity and the position/velocity of his projectiles.
Which goes back to my post where I pointed out that there are so many places you can add randomness, it's silly.
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Add some noise to the AI's "observation" of the player's position/velocity and the position/velocity of his projectiles.
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"