🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Grid pathfinding with a lot of entities

Started by
10 comments, last by Dario Oliveri 12 years ago
actually, don't loop thru the 'map' - but rather generate an array of all unobstructed map spaces, looping thru that and updating it and the map with each iteration.
Advertisement
that's very similiar the the windows' game "mine field".

Peace and love, now I understand really what it means! Guardian Angels exist! Thanks!

This topic is closed to new replies.

Advertisement